I understand that in order to create a website we need html no matter
the framework we use it'll eventually get compiled to html ok or not?
just give me a single word
So how does browsers then understand html?
Browsers understand HTML through a
rendering engine that parses the HTML document,
constructs a Document Object Model (DOM) tree, and renders it visually
on the screen.
Is this engine open source?
Some browser engines are open source, while others are not. For
example:
-
Open Source Engines:
- Blink (used by Chrome and Chromium-based browsers)
- WebKit (used by Safari)
-
Closed Source Engines:
-
Gecko (used by Firefox) is mostly open-source, but some parts
may not be.
-
EdgeHTML (legacy Microsoft Edge engine) was closed-source.
Most modern browsers rely on open-source engines to foster
collaboration and innovation.
Where can I find blink?
You can find Blink, the rendering engine used by Chromium-based
browsers (like Google Chrome), in the open-source
Chromium project. The source code is available at:
Chromium Git Repository
To explore Blink specifically, you can navigate to its subdirectory
within the Chromium project:
Blink Source Code
This repository includes all the necessary code and documentation for
Blink.
the links are borken
The output of this plugin was redacted.
Apologies for the earlier confusion. The links I provided were
incorrect. You can access Blink's source code through the Chromium
project. The correct URL is:
-
Chromium Git Repository
Within this repository, Blink's source code is located in the
third_party/blink/
directory.
For more information about Blink, you can visit the
Blink documentation.
These resources provide access to Blink's source code and related
documentation.
Give me an explanation on blink
Blink is an open-source browser rendering engine
developed by Google as part of the Chromium project. It is responsible
for interpreting and rendering HTML, CSS, and JavaScript to display
web pages in a browser.
Key Features and Responsibilities of Blink:
-
HTML Parsing and DOM Construction: Blink parses
HTML documents to construct the
DOM (Document Object Model), a tree-like
structure representing the webpage's content and structure.
-
CSS Parsing and Style Calculation: It parses CSS
files and inline styles, calculating how elements should be
styled, including colors, sizes, fonts, and layout rules.
-
Layout and Rendering: Blink determines the layout
of each DOM element and renders it to the screen, handling tasks
like text placement, images, and animations.
-
JavaScript Execution: While JavaScript execution
is primarily handled by V8, Google’s JavaScript
engine, Blink collaborates closely with it to handle DOM
manipulations and browser-specific APIs.
-
Support for Web Standards: Blink implements web
standards defined by organizations like the W3C (World Wide Web
Consortium) and WHATWG (Web Hypertext Application Technology
Working Group), ensuring interoperability across browsers.
History of Blink:
-
Forked from WebKit: Blink was forked from the
WebKit engine in 2013. WebKit was originally developed by Apple
and used in Safari. Google decided to create Blink to innovate
faster and address architectural concerns specific to
Chromium-based browsers.
-
Part of Chromium: Blink is integral to Chromium,
the open-source project behind Google Chrome, Microsoft Edge,
Opera, and other Chromium-based browsers.
Supported Browsers:
Blink powers several modern web browsers, including:
- Google Chrome
- Microsoft Edge (Chromium version)
- Opera
- Brave
- Vivaldi
Contributions and Open-Source Nature:
-
Blink is open-source, hosted as part of the Chromium project, and
contributions from developers worldwide are welcome.
-
Its source code can be found in the
Chromium repository.
Blink is designed to be highly performant, focusing on speed,
efficiency, and adherence to modern web standards, making it one of
the most widely used rendering engines in the world.
Are there any resources specially books on how to learn creating a
browser engine?
Creating a browser engine is a complex task that requires knowledge in
multiple domains like parsing, rendering, graphics, and networking.
While there aren't many books specifically focused on "how to create a
browser engine," there are resources that cover the foundational
technologies and concepts you'll need. Here are some recommendations:
Books on Core Concepts
-
Parsing and Compilers:
-
"Compilers: Principles, Techniques, and Tools" by
Alfred V. Aho, Monica S. Lam, Ravi Sethi, and Jeffrey D. Ullman
(The "Dragon Book").
-
"Modern Compiler Implementation in C/Java" by Andrew W.
Appel.
-
Rendering and Graphics:
-
"Computer Graphics: Principles and Practice" by John F.
Hughes, Andries van Dam, et al.
-
"Real-Time Rendering" by Tomas Akenine-Möller, Eric
Haines, and Naty Hoffman.
-
Web Standards and Specifications:
-
Operating Systems and Networking:
-
"Modern Operating Systems" by Andrew S. Tanenbaum.
-
"Computer Networking: A Top-Down Approach" by James F.
Kurose and Keith W. Ross.
Online Tutorials and Resources
-
Creating a Browser from Scratch:
-
Build Your Own Web Browser
by Matt Brubeck. This is a series of blog posts walking through
the creation of a simple browser engine.
-
Open-Source Browser Projects:
-
Study the source code of open-source browsers like Chromium,
Servo (Mozilla's experimental engine), or WebKit. These provide
real-world implementations of browser engines.
-
Browser Engineering Course:
-
Browser Engineering
by Anthon Pang. This is an online textbook that provides a
step-by-step guide to building a toy browser engine.
-
Graphics Programming Tutorials:
-
Learn OpenGL for
understanding rendering techniques that are often used in
browser engines.
Hands-On Practice
-
Start with a Toy Engine:
-
Use tutorials like Matt Brubeck's or Browser Engineering to
build a simplified version of a browser engine.
-
Contribute to Open Source:
-
Join projects like Chromium, Servo, or WebKit to gain firsthand
experience working on a browser engine.
-
Build Incrementally:
- Start by creating a simple HTML parser.
- Add CSS parsing and layout calculations.
-
Integrate JavaScript using an existing engine like V8 or
SpiderMonkey.
Communities and Forums
-
Web Standards Groups: Participate in W3C or WHATWG
discussions.
-
GitHub/Reddit: Communities like r/programming and
browser engine project repositories.
With these resources, you can progressively develop the skills and
knowledge to build a browser engine. Start small, and as you gain more
understanding, tackle the more complex components.
What languages are mainly used for these engines?
Browser engines are typically developed using
low-level, high-performance languages that allow
fine-grained control over memory and CPU usage, as performance is a
critical aspect of their functionality. Here are the most commonly
used languages in browser engine development:
Main Languages
-
C++:
-
Widely used in most browser engines due to its performance,
portability, and control over system resources.
-
Examples:
- Blink (Chromium-based browsers like Google Chrome)
- WebKit (Safari)
- Gecko (Firefox)
-
Rust:
-
Gaining popularity for its memory safety features without
sacrificing performance.
-
Example:
-
Servo (Mozilla's experimental browser engine, a precursor to
some Rust features used in Gecko)
-
C:
-
Used for low-level components and performance-critical parts of
some engines.
-
Example:
- Older parts of WebKit and other legacy components.
Supporting Languages
-
JavaScript:
-
Used for testing, automation, and as the core scripting language
interpreted by the engine.
-
Python:
-
Often used in build systems, testing frameworks, and scripts for
tasks like code generation.
-
Objective-C/Swift:
-
For integrating browser engines with macOS and iOS applications
(e.g., WebKit in Safari).
-
Java:
-
Used in Android's WebView and Chromium implementations for
mobile browsers.
-
TypeScript/HTML/CSS:
-
For testing, UI prototyping, and user interface layers,
especially in open-source projects.
Language Usage by Engine
Engine |
Primary Language(s) |
Supporting Language(s) |
Blink |
C++, JavaScript |
Python, TypeScript |
WebKit |
C++, Objective-C/Swift |
Python |
Gecko |
C++, Rust |
Python, JavaScript |
Servo |
Rust |
Python |
EdgeHTML (legacy) |
C++, C |
Python |
Why These Languages?
-
C++: Provides high performance, portability, and
mature libraries for graphics and networking.
-
Rust: Offers memory safety without a garbage
collector, reducing security vulnerabilities like buffer overflows.
-
C: Efficient for low-level tasks like networking
and graphics integration.
-
Scripting Languages: Facilitate rapid testing,
automation, and tooling.
The choice of language depends on the goals of the engine, with C++
and Rust leading due to their balance of performance and control.
What about the css how does browsers understand CSS?
Browsers understand and process CSS through a series of steps as part
of their rendering pipeline. Here’s a breakdown of
how browsers handle CSS:
1. Parsing CSS
-
Browsers parse CSS into a
Stylesheet Object Model (CSSOM), which is similar
to the DOM for HTML.
-
The CSS text (either inline, in
<style>
tags, or
external stylesheets) is tokenized and transformed into a tree
structure of rules and properties.
Example:
For the CSS:
body {
background-color: lightblue;
}
h1 {
color: darkblue;
}
The browser creates a CSSOM tree:
Stylesheet
├── body
│ └── background-color: lightblue
└── h1
└── color: darkblue
2. Matching CSS Selectors
-
The browser matches CSS selectors (e.g.,
body
,
h1
, .class
, #id
) against
elements in the DOM.
-
The matched rules are applied based on
specificity (inline styles > IDs > classes
> element selectors) and cascading order (later
rules overwrite earlier ones if they target the same element).
3. Combining DOM and CSSOM
-
The browser combines the DOM (from HTML) and
CSSOM (from CSS) into a
Render Tree.
-
The render tree contains only the visible elements and their
computed styles (including dimensions, colors, etc.).
4. Style Calculation
-
The browser calculates the final styles for each element,
considering:
-
Inheritance: Some properties (e.g.,
color
,
font-family
) are inherited by default, while others
(e.g., margin
, border
) are not.
-
Default styles: If no CSS rule is provided, the browser applies
its user agent stylesheet (built-in default
styles).
5. Layout and Painting
-
Layout: The browser calculates the size and
position of each element in the render tree.
-
Painting: Styles (e.g., background color, borders,
text color) are painted onto the screen.
-
Use browser developer tools (e.g., Chrome DevTools, Firefox
Developer Tools) to inspect:
-
The Computed Styles tab: Shows the final styles
applied to an element.
-
The Rules tab: Displays the source of the
applied CSS rules.
Behind the Scenes: Engine's Role
-
Parsing: Handled by the browser engine’s CSS
parser.
-
Selector Matching: Algorithms efficiently match
selectors to elements.
-
Rendering: The rendering engine (e.g., Blink,
Gecko) applies styles during the rendering process.
This process ensures that browsers accurately interpret CSS rules and
render web pages as intended.
The browser engine handles CSS as well or there's a separate engine for
this?
The browser engine handles CSS as part of its overall
rendering pipeline. There isn’t a separate engine solely for CSS;
instead, CSS processing is a specialized subsystem within the browser
engine. Here’s how this integration works:
Components of a Browser Engine
A browser engine like Blink, WebKit, or Gecko is divided into multiple
subsystems, each responsible for a part of the rendering process.
These include:
-
HTML Parser: Handles HTML and constructs the DOM.
-
CSS Parser: Processes CSS and constructs the CSSOM.
-
JavaScript Engine: Executes JavaScript code and
manipulates the DOM and CSSOM.
-
Layout Engine: Combines DOM and CSSOM into a render
tree and calculates element positions.
-
Painting and Compositing Engine: Draws the styled
elements on the screen.
CSS Handling as Part of the Browser Engine
-
The CSS subsystem is responsible for parsing and applying CSS rules.
-
It integrates tightly with other subsystems like:
- The DOM to apply styles to elements.
-
The layout and painting engine to calculate
visual representation and render the page.
How CSS Integrates
-
Parsing CSS: The browser engine's CSS parser turns
raw CSS into a CSSOM.
-
Selector Matching: The CSS subsystem matches styles
to DOM elements.
-
Style Computation: The CSS subsystem calculates the
final style for each element.
-
Interaction with JavaScript: JavaScript can
dynamically modify CSS or DOM elements, and the CSS subsystem
recalculates styles as needed.
Specialized Libraries within Engines
While the CSS subsystem is part of the browser engine, it often uses
modular components:
-
Style Resolver: Determines which rules apply to
which elements.
-
Layout Manager: Calculates positions and sizes
based on styles.
-
Graphics Library: Handles visual rendering (e.g.,
Skia in Blink/WebKit).
Advantages of an Integrated System
-
Efficiency: CSS handling is integrated with HTML
parsing and rendering, reducing overhead.
-
Dynamic Updates: The tight coupling allows
immediate style updates in response to JavaScript changes or user
interactions.
-
Cross-Compatibility: A unified engine ensures
consistent rendering across CSS, HTML, and JavaScript.
Conclusion
The browser engine (e.g., Blink, Gecko) includes a CSS subsystem
rather than relying on a separate engine. This integration ensures
smooth coordination between styling, layout, and rendering.