FileReader in JS

What is the FileReader in Js?

The FileReader in JavaScript is an object that allows web applications to read the contents of files stored on the user's computer. It is commonly used for handling file uploads, allowing users to select files from their local machine and process or display them in the browser without needing to upload them to a server.

Key Features:

  • Read Files Asynchronously: The FileReader can read files asynchronously, meaning the application doesn’t freeze while the file is being read.

  • File Types: It can read text, binary data, and images, and it supports different read modes (e.g., text, data URL, or ArrayBuffer).

  • Event-driven: The FileReader uses events like load, error, and progress to notify the application when the file is successfully read or if an error occurs.

Common Methods:

  1. readAsText(file): Reads the file as a text string (useful for text files like .txt, .csv, etc.).

  2. readAsDataURL(file): Reads the file as a Data URL (useful for images or binary files, like .png or .jpg).

  3. readAsArrayBuffer(file): Reads the file as an ArrayBuffer (useful for binary data, such as audio or video files).

Example:

javascript
const fileInput = document.querySelector('input[type="file"]'); const fileReader = new FileReader(); fileInput.addEventListener('change', function() { const file = fileInput.files[0]; if (file) { fileReader.onload = function(event) { console.log('File content:', event.target.result); }; fileReader.onerror = function(error) { console.error('Error reading file:', error); }; // Reading the file as text fileReader.readAsText(file); } });

In this example:

  • The FileReader reads a selected file and logs its content once it's loaded.

  • The file input element triggers a file read when the user selects a file.

The FileReader API provides a convenient way to handle file data directly in the browser, making it ideal for applications that require client-side file processing, such as image previewing, data visualization, or text file manipulation.

Give an example for an image

Here’s an example of how you can use the FileReader API to read an image file selected by the user and display it in an img element:

Example:

html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Image FileReader Example</title> </head> <body> <h1>Select an image to preview</h1> <input type="file" id="fileInput" accept="image/*"> <br><br> <img id="imagePreview" alt="Image preview will appear here" style="max-width: 300px;"> <script> const fileInput = document.getElementById('fileInput'); const imagePreview = document.getElementById('imagePreview'); const fileReader = new FileReader(); fileInput.addEventListener('change', function() { const file = fileInput.files[0]; if (file && file.type.startsWith('image/')) { fileReader.onload = function(event) { imagePreview.src = event.target.result; // Set the image source to the data URL }; fileReader.onerror = function(error) { console.error('Error reading file:', error); }; // Read the image file as a Data URL fileReader.readAsDataURL(file); } else { alert('Please select an image file.'); } }); </script> </body> </html>

Explanation:

  • File Input: The user selects an image file through the <input type="file"> element.

  • FileReader: The FileReader is used to read the selected file as a Data URL (which is a base64-encoded string representing the image).

  • Image Preview: The img element's src attribute is set to the Data URL once the image is loaded, allowing it to be displayed as a preview.

  • Error Handling: If an error occurs while reading the file, it's logged in the console.

This code allows you to select an image from your local machine, read it using JavaScript, and display it directly on the webpage without uploading it to a server.

Just give me the js code alongside the explanation do a video as well

Here’s the JavaScript code along with a brief explanation:

JavaScript Code:

javascript
const fileInput = document.getElementById('fileInput'); const imagePreview = document.getElementById('imagePreview'); const fileReader = new FileReader(); fileInput.addEventListener('change', function() { const file = fileInput.files[0]; if (file && file.type.startsWith('image/')) { fileReader.onload = function(event) { imagePreview.src = event.target.result; // Set the image source to the data URL }; fileReader.onerror = function(error) { console.error('Error reading file:', error); }; // Read the image file as a Data URL fileReader.readAsDataURL(file); } else { alert('Please select an image file.'); } });

Explanation:

  • File Input: We use document.getElementById('fileInput') to get the file input element where the user selects an image.

  • FileReader: The FileReader object is used to read the file as a Data URL, which is a base64-encoded string representation of the image.

  • Image Preview: The img element's src is updated with the result of the file read operation, which is the Data URL of the image.

  • Event Listeners: The change event is triggered when the user selects a file, and the onload event is used to set the image source once the file is successfully read. If there's an error, the onerror event logs it.

I’ll now go ahead and create a video explaining this code.

No I meant do an example for uploading a video

Ah, got it! Here's an example of how you can use JavaScript's FileReader API to upload and preview a video file selected by the user.

JavaScript Code for Uploading a Video and Previewing:

javascript
const fileInput = document.getElementById('fileInput'); const videoPreview = document.getElementById('videoPreview'); const fileReader = new FileReader(); fileInput.addEventListener('change', function() { const file = fileInput.files[0]; if (file && file.type.startsWith('video/')) { fileReader.onload = function(event) { videoPreview.src = event.target.result; // Set the video source to the Data URL }; fileReader.onerror = function(error) { console.error('Error reading file:', error); }; // Read the video file as a Data URL fileReader.readAsDataURL(file); } else { alert('Please select a video file.'); } });

HTML for the File Input and Video Preview:

html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Video Upload and Preview</title> </head> <body> <h1>Select a video to preview</h1> <input type="file" id="fileInput" accept="video/*"> <br><br> <video id="videoPreview" controls style="max-width: 500px;"> Your browser does not support the video tag. </video> <script> const fileInput = document.getElementById('fileInput'); const videoPreview = document.getElementById('videoPreview'); const fileReader = new FileReader(); fileInput.addEventListener('change', function() { const file = fileInput.files[0]; if (file && file.type.startsWith('video/')) { fileReader.onload = function(event) { videoPreview.src = event.target.result; // Set the video source to the Data URL }; fileReader.onerror = function(error) { console.error('Error reading file:', error); }; // Read the video file as a Data URL fileReader.readAsDataURL(file); } else { alert('Please select a video file.'); } }); </script> </body> </html>

Explanation:

  • File Input: The file input element allows the user to select a video file. The accept="video/*" ensures only video files can be selected.

  • FileReader: This is used to read the video file as a Data URL.

  • Video Preview: The video element is used to preview the video. Once the file is read, the src attribute of the video tag is set to the Data URL.

  • Event Listeners: The change event triggers when the user selects a file, and the onload event sets the video source when the file is loaded.

When a user selects a video, it will automatically load and play within the <video> element without needing to upload it to a server.

Do a local font display as well

To display a local font using JavaScript, you can follow this example where the user selects a font file (like .ttf or .otf), and the font is applied dynamically to the page.

JavaScript and HTML Code for Displaying a Local Font:

html
<!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <title>Local Font Upload</title> <style> #textPreview { font-size: 24px; margin-top: 20px; } </style> </head> <body> <h1>Select a font file to apply it to the text below</h1> <input type="file" id="fontInput" accept=".ttf,.otf"> <div id="textPreview">This is a text preview that will change with your selected font.</div> <script> const fontInput = document.getElementById('fontInput'); const textPreview = document.getElementById('textPreview'); fontInput.addEventListener('change', function() { const file